Eastern Invasion

18Jul10

So I just finished playing Eastern Invasion on Normal difficulty. By far, the most difficult scenarios were Mal Ravanal’s Capital and Weldyn under attack. In the end, I think I had all the main characters maxed out, plus two Royal Guards, three Iron Maulers, a Mage of Light, an Arch Mage, a Silver Mage, two Grand Knights, a Cavalier, a Paladin, and a score of Ogres and Knights. I went through the second half of the campaign just recalling the same units. Yes, a good number of them had Holy Amulets.

I took the Eastern path in an Unexpected Appearance, and led myself to get the knights and paladin. I also took the duel, which was much easier than I had expected.

The gameplay in general was interesting, especially Evacuation. Attacking everything at once is, in fact, an effective strategy, which I proved in that scenario. Since most of my attacks were at day, I think I only lost a Shock Trooper. Other interesting scenarios were Xenophobia and Lake Vrug. It did get rather boring towered the end, since it was just undead that I was facing.

Dialogue, frankly, didn’t appeal to me. It wasn’t bad or anything, it just wasn’t special. Really, it was just a bunch of whiners fleeing from the undead, and then fighting them. Don’t really know though.

So general, I’d rate this campaign 3.5 out of 5 stars. It’s an interesting campaign, and it does teach you a few lessons on how to play against undead. But a good bit of dialogue could use some polishing and some scenarios more interesting.

That’s all. Bye.

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